通常java添加監聽類似C裡面的回調,通常在使用時比較簡單,自己定義的事件類(繼承EventObject),定義監聽器接口(繼承EventListener),定義一個者向量來保存添加的這些監聽器,通過addListenerremoveListener來操作。
但是監聽器如何被觸發的,從底層消息到啟動監聽器的流程是什麼樣子的?
將分篇來說明,下面以一個BossXi ,BossLi類來說明:
添加EmployeeEvent事件類:
package Company;
import java.util.EventObject;
public class EmployeeEvent extends EventObject{
private int m_nReason;
private int m_nType;
private Object m_sSource;
public EmployeeEvent(Object arg0,int reason , int type) {
super(arg0);
// TODO Auto-generated constructor stub
this.setType(type);
this.m_nReason = reason;
this.m_sSource = arg0;
}
/**
*
*/
private static final long serialVersionUID = 1L;
public static final int EVENT_WORK_ON = 0;
public static final int EVENT_WORK_OFF = 1;
public int getReason(){
return m_nReason;
}
public int getType(){
return m_nType;
}
public int setType(int nType){
return this.m_nType = nType;
}
public Object getSource(){
return (java.lang.Object)m_sSource;
}
}
添加EmployeeListener監聽接口:
package Company;
// 實現 EventListener接口
public interface EmployeeListener extends java.util.EventListener{
// 使用監聽器的時候,實現並添加到
public void onEmPloyeeEvent(EmployeeEvent empEvent);
}
添加分發消息接口MessageHandler:
package Company;
public interface MessageHandler {
public void processMessage(Message message);
}
添加消息Message類:
package Company;
public class Message {
public final static int TerminateType = -1;
public int type;
public Object data;
MessageHandler handler;
public Message(MessageHandler p, int t, Object d)
{
handler = p;
type = t;
data = d;
}
public boolean equals(Object o)
{
Message e = (Message) o;
return ((handler == e.handler) && (type == e.type) &&
data.equals(e.data));
}
}
更多詳情見請繼續閱讀下一頁的精彩內容: http://www.linuxidc.com/Linux/2014-05/101046p2.htm