這個Android實例可以幫助我們學習旋轉動畫和計時器這兩個知識點,廢話不多說,上主程序:
package com.bear.lotterywheel;
import java.util.Timer;
import java.util.TimerTask;
import android.app.Activity;
import android.os.Bundle;
import android.os.Handler;
import android.view.Menu;
import android.view.View;
import android.view.View.OnClickListener;
import android.view.animation.Animation.AnimationListener;
import android.view.animation.Animation;
import android.view.animation.RotateAnimation;
import android.widget.ImageView;
import android.widget.Toast;
public class MainActivity extends Activity {
//設置一個時間常量,此常量有兩個作用,1.圓燈視圖顯示與隱藏中間的切換時間;2.指針轉一圈所需要的時間,現設置為500毫秒
private static final long ONE_WHEEL_TIME = 500;
//記錄圓燈視圖是否顯示的布爾常量
private boolean lightsOn = true;
//開始轉動時候的角度,初始值為0
private int startDegree = 0;
private ImageView lightIv;
private ImageView pointIv;
private ImageView wheelIv;
//指針轉圈圈數數據源
private int[] laps = { 5, 7, 10, 15 };
//指針所指向的角度數據源,因為有6個選項,所有此處是6個值
private int[] angles = { 0, 60, 120, 180, 240, 300 };
//轉盤內容數組
private String[] lotteryStr = { "索尼PSP", "10元紅包", "謝謝參與", "DNF錢包",
"OPPO MP3", "5元紅包", };
//子線程與UI線程通信的handler對象
private Handler mHandler = new Handler() {
public void handleMessage(android.os.Message msg) {
switch (msg.what) {
case 0:
if (lightsOn) {
// 設置lightIv不可見
lightIv.setVisibility(View.INVISIBLE);
lightsOn = false;
} else {
// 設置lightIv可見
lightIv.setVisibility(View.VISIBLE);
lightsOn = true;
}
break;
default:
break;
}
};
};
//監聽動畫狀態的監聽器
private AnimationListener al = new AnimationListener() {
@Override
public void onAnimationStart(Animation animation) {
// TODO Auto-generated method stub
}
@Override
public void onAnimationRepeat(Animation animation) {
// TODO Auto-generated method stub
}
@Override
public void onAnimationEnd(Animation animation) {
String name = lotteryStr[startDegree % 360 / 60];
Toast.makeText(MainActivity.this, name, Toast.LENGTH_LONG).show();
}
};
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
setupViews();
flashLights();
pointIv.setOnClickListener(new OnClickListener() {
@Override
public void onClick(View v) {
int lap = laps[(int) (Math.random() * 4)];
int angle = angles[(int) (Math.random() * 6)];
//每次轉圈角度增量
int increaseDegree = lap * 360 + angle;
//初始化旋轉動畫,後面的四個參數是用來設置以自己的中心點為圓心轉圈
RotateAnimation rotateAnimation = new RotateAnimation(
startDegree, startDegree + increaseDegree,
RotateAnimation.RELATIVE_TO_SELF, 0.5f,
RotateAnimation.RELATIVE_TO_SELF, 0.5f);
//將最後的角度賦值給startDegree作為下次轉圈的初始角度
startDegree += increaseDegree;
//計算動畫播放總時間
long time = (lap + angle / 360) * ONE_WHEEL_TIME;
//設置動畫播放時間
rotateAnimation.setDuration(time);
//設置動畫播放完後,停留在最後一幀畫面上
rotateAnimation.setFillAfter(true);
//設置動畫的加速行為,是先加速後減速
rotateAnimation.setInterpolator(MainActivity.this,
android.R.anim.accelerate_decelerate_interpolator);
//設置動畫的監聽器
rotateAnimation.setAnimationListener(al);
//開始播放動畫
pointIv.startAnimation(rotateAnimation);
}
});
}
private void setupViews(){
lightIv = (ImageView) findViewById(R.id.light);
pointIv = (ImageView) findViewById(R.id.point);
wheelIv = (ImageView) findViewById(R.id.main_wheel);
}
//控制燈圈動畫的方法
private void flashLights() {
Timer timer = new Timer();
TimerTask tt = new TimerTask() {
@Override
public void run() {
// 向UI線程發送消息
mHandler.sendEmptyMessage(0);
}
};
// 每隔ONE_WHEEL_TIME毫秒運行tt對象的run方法
timer.schedule(tt, 0, ONE_WHEEL_TIME);
}
@Override
public boolean onCreateOptionsMenu(Menu menu) {
// Inflate the menu; this adds items to the action bar if it is present.
getMenuInflater().inflate(R.menu.main, menu);
return true;
}
}
效果圖如下:
Android之幸運抽獎大轉盤完整工程代碼下載鏈接:
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免費下載地址在 http://linux.linuxidc.com/
用戶名與密碼都是www.linuxidc.com
具體下載目錄在 /2014年資料/12月/15日/Android之實現“抽獎大轉盤”
下載方法見 http://www.linuxidc.com/Linux/2013-07/87684.htm
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更多Android相關信息見Android 專題頁面 http://www.linuxidc.com/topicnews.aspx?tid=11