突發奇想,Android實現類似於刮彩票的效果,於是完成了一個小例子,其中有不完善的地方,比如判斷彩票是否中獎是以是否刮彩票3次判斷的,而不是以面積來計算的。
核心部分是借鑒網上代碼的,不過找不到源地址了。
實現了基本的刮獎效果,並且進行了一定的封裝,拷貝其中的類即可使用。
免費下載地址在 http://linux.linuxidc.com/
用戶名與密碼都是www.linuxidc.com
具體下載目錄在 /2014年資料/5月/26日/Android實現刮獎的效果
下載方法見 http://www.linuxidc.com/Linux/2013-07/87684.htm
示例圖:
代碼如下:
ErnieActivity類:
public class ErnieActivity extends Activity{
Button erniebtn;
RelativeLayout container;
ErinieShow erinieShow;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
erniebtn=(Button) findViewById(R.id.erniebtn);
container=(RelativeLayout) findViewById(R.id.container);
erniebtn.setOnClickListener(new OnClickListener() {
@Override
public void onClick(View v) {
// TODO Auto-generated method stub
showErnie();
}
});
}
private void showErnie(){
// container
container.removeAllViews();
int level = getLevel();
erinieShow=new ErinieShow(this, level);
container.addView(erinieShow,new LayoutParams(-2,-2));
}
/**
* 獲取獎勵等級
* @return
*/
public int getLevel(){
//隨機,看看幾等獎
double d=Math.random()*100;
if(d<50){
return 0;
}
if(d<80){
return 3;
}
if(d<95){
return 2;
}
return 1;
}
@Override
protected void onDestroy() {
super.onDestroy();
}
}
ErinieShow類:
public class ErinieShow extends RelativeLayout {
Context context;
RelativeLayout rubblerBG;
RubblerShow rubblerShow;
Button getReward;
int rubblerBGId = 10001;
int getRewardId = 10002;
int level;
public ErinieShow(Context context, int level) {
super(context);
this.context = context;
this.level = level;
getElement();
setElementLP();
setElementStyle();
setElement();
}
private void getElement() {
rubblerBG = new RelativeLayout(context);
rubblerShow = new RubblerShow(context,handler);
getReward = new Button(context);
rubblerBG.setId(rubblerBGId);
getReward.setId(getRewardId);
rubblerBG.addView(rubblerShow);
addView(rubblerBG);
addView(getReward);
}
private void setElementLP() {
int[] resolution = PhoneUtil.getResolution(context);
RelativeLayout.LayoutParams rubblerBG_LP = new RelativeLayout.LayoutParams(
resolution[0], PhoneUtil.getFitHeight(context, 125));
rubblerBG.setLayoutParams(rubblerBG_LP);
rubblerShow.setLayoutParams(rubblerBG_LP);
RelativeLayout.LayoutParams getReward_LP = new LayoutParams(-2, -2);
getReward_LP.addRule(RelativeLayout.CENTER_HORIZONTAL);
getReward_LP.addRule(RelativeLayout.BELOW,rubblerBGId);
getReward.setLayoutParams(getReward_LP);
}
private void setElementStyle() {
switch (level) {
case 0:
rubblerBG.setBackgroundResource(R.drawable.rewardlevel0);
break;
case 1:
rubblerBG.setBackgroundResource(R.drawable.rewardlevel1);
break;
case 2:
rubblerBG.setBackgroundResource(R.drawable.rewardlevel2);
break;
default:
rubblerBG.setBackgroundResource(R.drawable.rewardlevel3);
break;
}
// getReward.setBackgroundResource(R.drawable.get_award);
}
private void setElement() {
rubblerShow.beginRubbler(Color.parseColor("#d3d3d3"), 30, 10);
getReward.setOnClickListener(new OnClickListener() {
@Override
public void onClick(View v) {
if(level==0){
Toast.makeText(context, "很遺憾,此次未中獎,再接再厲吧!", Toast.LENGTH_SHORT).show();
}else{
Toast.makeText(context, "恭喜您,獲得了"+level+"等獎。", Toast.LENGTH_SHORT).show();
}
}
});
//先設置為不可點擊
getReward.setClickable(false);
getReward.setText("領獎");
}
Handler handler=new Handler(){
@Override
public void handleMessage(Message msg) {
super.handleMessage(msg);
if(msg.what==200){
getReward.setClickable(true);
}else{
}
}
};
}
RubblerShow類:
public class RubblerShow extends TextView {
private float TOUCH_TOLERANCE; // 填充距離,使線條更自然,柔和,值越小,越柔和。
// private final int bgColor;
private Bitmap mBitmap;
private Canvas mCanvas;
private Paint mPaint;
private Path mPath;
private float mX, mY;
private boolean isDraw = false;
Handler handler;
int time=0;
public RubblerShow(Context context, Handler handler) {
super(context);
this.handler=handler;
// bgColor =
// attrs.getAttributeIntValue("http://schemas.android.com/apk/res/android",
// "textColor", 0xFFFFFF);
// System.out.println(bgColor);
// System.out.println(attrs.getAttributeValue("http://schemas.android.com/apk/res/android",
// "layout_width"));
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
if (isDraw) {
mCanvas.drawPath(mPath, mPaint);
// mCanvas.drawPoint(mX, mY, mPaint);
canvas.drawBitmap(mBitmap, 0, 0, null);
}
}
/**
* 開啟檫除功能
*
* @param bgColor
* 覆蓋的背景顏色
* @param paintStrokeWidth
* 觸點(橡皮)寬度
* @param touchTolerance
* 填充距離,值越小,越柔和。
*/
public void beginRubbler(final int bgColor, final int paintStrokeWidth,
float touchTolerance) {
TOUCH_TOLERANCE = touchTolerance;
// 設置畫筆
mPaint = new Paint();
// mPaint.setAlpha(0);
// 畫筆劃過的痕跡就變成透明色了
mPaint.setColor(Color.BLACK); // 此處不能為透明色
mPaint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.DST_OUT));
// 或者
// mPaint.setAlpha(0);
// mPaint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.DST_IN));
mPaint.setAntiAlias(true);
mPaint.setDither(true);
mPaint.setStyle(Paint.Style.STROKE);
mPaint.setStrokeJoin(Paint.Join.ROUND); // 前圓角
mPaint.setStrokeCap(Paint.Cap.ROUND); // 後圓角
mPaint.setStrokeWidth(paintStrokeWidth); // 筆寬
// 痕跡
mPath = new Path();
// 覆蓋
LayoutParams layoutParams = getLayoutParams();
int height = layoutParams.height;
int width;
if (getLayoutParams().width == LayoutParams.MATCH_PARENT) {
width = 700;
} else {
width = layoutParams.width;
}
mBitmap = Bitmap.createBitmap(width, height, Config.ARGB_8888);
mCanvas = new Canvas(mBitmap);
mCanvas.drawColor(bgColor);
isDraw = true;
}
@Override
public boolean onTouchEvent(MotionEvent event) {
if (!isDraw) {
return true;
}
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN: // 觸點按下
// touchDown(event.getRawX(),event.getRawY());
touchDown(event.getX(), event.getY());
invalidate();
break;
case MotionEvent.ACTION_MOVE: // 觸點移動
touchMove(event.getX(), event.getY());
invalidate();
if(time++>3&&handler!=null){
handler.sendEmptyMessage(200);
}
break;
case MotionEvent.ACTION_UP: // 觸點彈起
touchUp(event.getX(), event.getY());
invalidate();
break;
default:
break;
}
return true;
}
private void touchDown(float x, float y) {
mPath.reset();
mPath.moveTo(x, y);
mX = x;
mY = y;
}
private void touchMove(float x, float y) {
float dx = Math.abs(x - mX);
float dy = Math.abs(y - mY);
if (dx >= TOUCH_TOLERANCE || dy >= TOUCH_TOLERANCE) {
mPath.quadTo(mX, mY, (x + mX) / 2, (y + mY) / 2);
mX = x;
mY = y;
}
}
private void touchUp(float x, float y) {
mPath.lineTo(x, y);
mCanvas.drawPath(mPath, mPaint);
mPath.reset();
}
}
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