歡迎來到Linux教程網
Linux教程網
Linux教程網
Linux教程網
您现在的位置: Linux教程網 >> UnixLinux >  >> Linux編程 >> Linux編程

Android范例animation代碼片段

這個是Android自帶例子裡的一個代碼片段,貼過來以供參考,一共兩個類,結構清晰,如下:

這個是重寫animation的一個類,主要用來完成動畫旋轉

import android.graphics.Camera;
import android.graphics.Matrix;
import android.view.animation.Animation;
import android.view.animation.Transformation;

/** * An animation that rotates the view on the Y axis between two specified angles.
 * This animation also adds a translation on the Z axis (depth) to improve the effect.
 */
public class Rotate3dAnimation extends Animation {
    private final float mFromDegrees;    private final float mToDegrees;
    private final float mCenterX;
    private final float mCenterY;
    private final float mDepthZ;
    private final boolean mReverse;
    private Camera mCamera;

    /**
    * Creates a new 3D rotation on the Y axis. The rotation is defined by its
    * start angle and its end angle. Both angles are in degrees. The rotation
    * is performed around a center point on the 2D space, definied by a pair
    * of X and Y coordinates, called centerX and centerY. When the animation
    * starts, a translation on the Z axis (depth) is performed. The length
    * of the translation can be specified, as well as whether the translation
    * should be reversed in time.
    *
    * @param fromDegrees the start angle of the 3D rotation
    * @param toDegrees the end angle of the 3D rotation
    * @param centerX the X center of the 3D rotation
    * @param centerY the Y center of the 3D rotation
    * @param reverse true if the translation should be reversed, false otherwise
    */
    public Rotate3dAnimation(float fromDegrees, float toDegrees,
            float centerX, float centerY, float depthZ, boolean reverse) {
        mFromDegrees = fromDegrees;
        mToDegrees = toDegrees;
        mCenterX = centerX;
        mCenterY = centerY;
        mDepthZ = depthZ;
        mReverse = reverse;
    }

    @Override
    public void initialize(int width, int height, int parentWidth, int parentHeight) {
        super.initialize(width, height, parentWidth, parentHeight);
        mCamera = new Camera();
    }

    @Override
    protected void applyTransformation(float interpolatedTime, Transformation t) {
        final float fromDegrees = mFromDegrees;
        float degrees = fromDegrees + ((mToDegrees - fromDegrees) * interpolatedTime);

        final float centerX = mCenterX;
        final float centerY = mCenterY;
        final Camera camera = mCamera;

        final Matrix matrix = t.getMatrix();

        camera.save();
        if (mReverse) {
            camera.translate(0.0f, 0.0f, mDepthZ * interpolatedTime);
        } else {
            camera.translate(0.0f, 0.0f, mDepthZ * (1.0f - interpolatedTime));
        }
        camera.rotateY(degrees);
        camera.getMatrix(matrix);
        camera.restore();

        matrix.preTranslate(-centerX, -centerY);
        matrix.postTranslate(centerX, centerY);
    }
}

Copyright © Linux教程網 All Rights Reserved