The Crease is a common non-photorealistic (NPR) rendering technique that enhances the visibility of objects by adding outlines of variable thickness.
折皺效果是一常見的非真實感 (NPR)渲染技術,它通過增加物體加輪廓變厚度來增強該物體的可見性。
As with the otherimage effects, this effect is only available in Unity Pro and you must have the Pro Standard Assets installed before it becomes available.
和其他圖像特效一樣,該特效只能在Unity Pro上進行使用,並且在使用之前必須安裝Pro Standard Assets。
Crease shading creates depth based outlines.
折皺特效渲染的基於深度的輪廓線。
Intensity
強度
The intensity of the crease shading.
折皺渲染中邊緣顏色的強度
Softness
柔軟度
The smoothness and softness of the applied crease shading.
折皺渲染中邊緣顏色的擴散程度Spread
蔓延半徑
The blur radius, which also determines the thickness of outlines.
模糊半徑,決定了輪廓邊緣的粗細This effect requires a graphics card with pixel shaders (2.0) or OpenGL ES 2.0. Additionally, depth texture support is required. PC: NVIDIA cards since 2004 (GeForce 6), AMD cards since 2004 (Radeon 9500), Intel cards since 2006 (GMA X3000); Mobile: OpenGL ES 2.0 with depth texture support; Consoles: Xbox 360, PS3.
這個特效需要顯卡擁有像素著色器(2.0)或者OpenGL ES 2.0,另外需要支持深度紋理。台式機:2004年以後的NVIDIA顯卡(GeForce 6),2004年以後的AMD顯卡(Radeon 9500),2006年以後的Intel卡(GMA X3000);移動設備:OpenGL ES 2.0並支持深度紋理;控制台: Xbox 360、 PS3。
All image effects automatically disable themselves when they can not run on end-users graphics card.
所有圖像特效如果無法在用戶顯卡上運行時將會自動被關閉。