Box2d是一個非常優秀的開源2D物理引擎,可以模擬出非常真實的物理效果,今天我們介紹如何在Andoird下使用Box2d:
1.
Box2d原來使用c++寫的,不過已經有了Java版本的:JBox2D,可以在http://sourceforge.net/projects/jbox2d/下載,一共有兩個:
JBox2d-2.0.1.zip和JBox2D-2.0.1-b250-Full.jar。我的版本是2.0.1
2.
新建一個Android Project,如下所示:
2.
修改Jbox2dtestActivity.java文件如下:
- package com.test.jbox2d;
-
- import org.jbox2d.collision.AABB;
- import org.jbox2d.collision.CircleDef;
- import org.jbox2d.collision.PolygonDef;
- import org.jbox2d.common.Vec2;
- import org.jbox2d.dynamics.Body;
- import org.jbox2d.dynamics.BodyDef;
- import org.jbox2d.dynamics.World;
-
- import android.app.Activity;
- import android.content.Context;
- import android.graphics.Canvas;
- import android.graphics.Color;
- import android.graphics.Paint;
- import android.os.Bundle;
- import android.os.Handler;
- import android.view.View;
- import android.view.Window;
- import android.view.WindowManager;
-
- public class Jbox2dtestActivity extends Activity
- {
- private final static int RATE = 10; //屏幕到現實世界的比例 10px:1m;
- private AABB worldAABB; //創建 一個管理碰撞的世界
- private World world;
- private float timeStep = 1/60; //模擬的的頻率
- private int iterations = 10; //迭代越大,模擬約精確,但性能越低
- private Body body,body2,body3;
- private MyView myView;
- private Handler mHandler;
-
- public void onCreate(Bundle savedInstanceState)
- {
- super.onCreate(savedInstanceState);
- requestWindowFeature(Window.FEATURE_NO_TITLE);
- getWindow().setFlags(WindowManager.LayoutParams. FLAG_FULLSCREEN ,
- WindowManager.LayoutParams. FLAG_FULLSCREEN);
-
- worldAABB = new AABB();
-
- //上下界,以屏幕的左上方為 原點,如果創建的剛體到達屏幕的邊緣的話,會停止模擬
- worldAABB.lowerBound.set(-100.0f,-100.0f);
- worldAABB.upperBound.set(100.0f, 100.0f);//注意這裡使用的是現實世界的單位
-
- Vec2 gravity = new Vec2(0.0f,10.0f);
- boolean doSleep = true;
-
- world = new World(worldAABB, gravity, doSleep);//創建世界
-
- createBox(160, 470, 160, 10, true);
- createBox1(160, 150, 160, 10, false);
-
- createCircle(160, 100, 10);
- createCircle1(150, 60, 10);
- timeStep = 1.0f/60.0f;
- iterations = 10;
-
- myView = new MyView(this);
- setContentView(myView);
- mHandler = new Handler();
- mHandler.post(update);
- }
-
- private Runnable update = new Runnable()
- {
- public void run()
- {
- world.step(timeStep, iterations);//開始模擬
- Vec2 position = body.getPosition();
- Vec2 position1 = body2.getPosition();
- Vec2 position2 = body3.getPosition();
- myView.x=position.x*RATE;
- myView.y=position.y*RATE;
-
- myView.x1=position1.x*RATE;
- myView.y1=position1.y*RATE;
-
- myView.x2=position2.x*RATE;
- myView.y2=position2.y*RATE;
- myView.update();
- mHandler.postDelayed(update, (long)timeStep*1000);
- }
- };
-
- public void createBox(float x, float y, float half_width, float half_height, boolean isStatic)
- {
- PolygonDef shape = new PolygonDef();
- if(isStatic)
- {
- shape.density = 0;
- }
- else
- {
- shape.density = 2.0f;
- }
- shape.friction = 0.8f;
- shape.restitution = 0.3f;
- shape.setAsBox(half_width/RATE, half_height/RATE);
-
- BodyDef bodyDef = new BodyDef();
- bodyDef.position.set(x/RATE, y/RATE);
- Body body1= world.createBody(bodyDef);
- body1.createShape(shape);
- body1.setMassFromShapes();
- }
-
- public void createCircle(float x, float y, float radius)
- {
- CircleDef shape = new CircleDef();
- shape.density = 7;
- shape.friction = 0.2f;
- shape.radius = radius/RATE;
-
- BodyDef bodyDef = new BodyDef();
- bodyDef.position.set(x/RATE, y/RATE);
- body2 = world.createBody(bodyDef);
- body2.createShape(shape);
- body2.setMassFromShapes();
- }
-
- public void createCircle1(float x, float y, float radius)
- {
- CircleDef shape = new CircleDef();
- shape.density = 7;
- shape.friction = 0.2f;
- shape.radius = radius/RATE;
-
- BodyDef bodyDef = new BodyDef();
- bodyDef.position.set(x/RATE, y/RATE);
- body3 = world.createBody(bodyDef);
- body3.createShape(shape);
- body3.setMassFromShapes();
- }
-
- public void createBox1(float x, float y, float half_width, float half_height, boolean isStatic)
- {
- PolygonDef shape = new PolygonDef();
- if(isStatic)
- {
- shape.density = 0;
- }
- else
- {
- shape.density = 2.0f;
- }
- shape.friction = 0.3f;
- shape.setAsBox(half_width/RATE, half_height/RATE);
-
- BodyDef bodyDef = new BodyDef();
- bodyDef.position.set(x/RATE, y/RATE);
- body= world.createBody(bodyDef);
- body.createShape(shape);
- body.setMassFromShapes();
- }
-
- class MyView extends View
- {
- Canvas canvas;
- public float x=160,y=150;
- public float x1=160,y1=100;
- public float x2=150,y2=60;
- public MyView(Context context)
- {
- super(context);
- }
-
- public void drawBox(float x, float y)
- {
- Paint mPaint = new Paint();
- mPaint.setAntiAlias(true);
- mPaint.setColor(Color.RED);
- canvas.drawRect(x-160, y-10, x+160, y+10, mPaint);
- }
-
- public void drawGround()
- {
- Paint mPaint = new Paint();
- mPaint.setAntiAlias(true);
- mPaint.setColor(Color.BLUE);
- canvas.drawRect(0, 460, 320, 480, mPaint);
- }
-
- public void drawCircle(float x1, float y1)
- {
- Paint mPaint = new Paint();
- mPaint.setAntiAlias(true);
- mPaint.setColor(Color.GREEN);
- canvas.drawCircle(x1, y1, 10, mPaint);
- }
-
- public void update()
- {
- postInvalidate();
- }
-
- protected void onDraw(Canvas canvas)
- {
- super.onDraw(canvas);
- this.canvas = canvas;
- drawGround();
- drawBox(x, y);
- drawCircle(x1, y1);
- drawCircle(x2, y2);
- }
- }
- }