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Linux下FrameBuffer直接寫屏

  作者:hotfire [文章出自: www.PHPx.com] 因為Linux是工作在保護模式下,所以用戶態進程是無法象DOS那樣使用顯卡BIOS裡 提供的中斷調用來實現直接寫屏,故Linux抽象出FrameBuffer這個設備來供用戶態 進程實現直接寫屏。 在繼續下面的之前,先說明幾個背景知識: 1、FrameBuffer主要是根據VESA標准的實現的,所以只能實現最簡單的功能。 2、由於涉及內核的問題,FrameBuffer是不允許在系統起來後修改顯示模式等一系 列操作。(好象很多人都想要這樣干,這是不被允許的,當然如果你自己與驅動 的話,是可以實現的) 3、對FrameBuffer的操作,會直接影響到本機的所有控制台的輸出,包括XWIN的圖 形界面。 好,現在可以讓我們開始實現直接寫屏: 1、打開一個FrameBuffer設備 2、通過mmap調用把顯卡的物理內存空間映射到用戶空間 3、直接寫內存。 好象很簡單哦~ fBTools.h 代碼: #ifndef _FBTOOLS_H_ #define _FBTOOLS_H_ #include <linux/fb.h> //a framebuffer device strUCture; typedef struct fbdev{ int fb; unsigned long fb_mem_offset; unsigned long fb_mem; struct fb_fix_screeninfo fb_fix; struct fb_var_screeninfo fb_var; char dev[20]; } FBDEV, *PFBDEV; //open & init a frame buffer //to use this function, //you must set FBDEV.dev="/dev/fb0" //or "/dev/fbX" //it's your frame buffer. int fb_open(PFBDEV pFbdev); //close a frame buffer int fb_close(PFBDEV pFbdev); //get display depth int get_display_depth(PFBDEV pFbdev); //full screen clear void fb_memset(void *addr, int c, size_t len); #endif fbtools.c 代碼: #include <stdio.h> #include <stdlib.h> #include <fcntl.h> #include <unistd.h> #include <string.h> #include <sys/ioctl.h> #include <sys/mman.h> #include <asm/page.h> #include "fbtools.h" #define TRUE 1 #define FALSE 0 #define MAX(x,y) ((x)>(y)?(x):(y)) #define MIN(x,y) ((x)<(y)?(x):(y)) //open & init a frame buffer int fb_open(PFBDEV pFbdev) { pFbdev->fb = open(pFbdev->dev, O_RDWR); if(pFbdev->fb < 0) { printf("Error opening %s: %m. Check kernel config\\n", pFbdev->dev); return FALSE; } if (-1 == ioctl(pFbdev->fb,FBIOGET_VSCREENINFO,&(pFbdev->fb_var))) { printf("ioctl FBIOGET_VSCREENINFO\\n");


return FALSE; } if (-1 == ioctl(pFbdev->fb,FBIOGET_FSCREENINFO,&(pFbdev->fb_fix))) { printf("ioctl FBIOGET_FSCREENINFO\\n"); return FALSE; } //map physics address to virtual address pFbdev->fb_mem_offset = (unsigned long)(pFbdev->fb_fix.smem_start) & (~PAGE_MASK); pFbdev->fb_mem = (unsigned long int)mmap(NULL, pFbdev->fb_fix.smem_len + pFbdev->fb_mem_offset, PROT_READ PROT_WRITE, MAP_SHARED, pFbdev->fb, 0); if (-1L == (long) pFbdev->fb_mem) { printf("mmap error! mem:%d offset:%d\\n", pFbdev->fb_mem, pFbdev->fb_mem_offset); return FALSE; } return TRUE; } //close frame buffer int fb_close(PFBDEV pFbdev) { close(pFbdev->fb); pFbdev->fb=-1; } //get display depth int get_display_depth(PFBDEV pFbdev); { if(pFbdev->fb<=0) { printf("fb device not open, open it first\\n"); return FALSE; } return pFbdev->fb_var.bits_per_pixel; } //full screen clear void fb_memset (void *addr, int c, size_t len) { memset(addr, c, len); } //use by test #define DEBUG #ifdef DEBUG main() { FBDEV fbdev; memset(&fbdev, 0, sizeof(FBDEV)); strcpy(fbdev.dev, "/dev/fb0"); if(fb_open(&fbdev)==FALSE) { printf("open frame buffer error\\n"); return; } fb_memset(fbdev.fb_mem + fbdev.fb_mem_offset, 0, fbdev.fb_fix.smem_len); fb_close(&fbdev); }



return FALSE; } return pFbdev->fb_var.bits_per_pixel; } //full screen clear void fb_memset (void *addr, int c, size_t len) { memset(addr, c, len); } //use by test #define DEBUG #ifdef DEBUG main() { FBDEV fbdev; memset(&fbdev, 0, sizeof(FBDEV)); strcpy(fbdev.dev, "/dev/fb0"); if(fb_open(&fbdev)==FALSE) { printf("open frame buffer error\\n"); return; } fb_memset(fbdev.fb_mem + fbdev.fb_mem_offset, 0, fbdev.fb_fix.smem_len); fb_close(&fbdev); }



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